![]() And forget voice acting, just let us go in a quiet, lonely adventure. Use camera angles to hide the model, have the figure only appear briefly. Personally, I think with a little help it would have been wonderful, a bit more smoke and mirrors to make up for its shortcomings. The worlds are too large and the ambitions too high for what the dev team was able to do. This strikes me as a game which makes a lot of rookie mistakes and reaches too far too early. Weirdly for a bad/lesser game, this one goes by too quickly rather than too slowly-if it had just breathed and paced itself better, perhaps it would have been better off. And as I said, it has a neat twist on typical sci-fi tropes in its plot, but it seems to cram them all in a little tightly, which might be a large part of its issue. The story, as I said, is interesting, though I'm loathe to give spoilers, and the atmosphere in the early game is very gripping. There are some token puzzles, but usually it's just a matter of "Find key, put in hole." Yet I still feel like being charitable to the game, relatively speaking. Also, while early on the game is content to let the sound be soft and rise only when appropriate, later on it gets annoying and headache inducing. ![]() I think just giving the game instances of smoke and mirrors would have gone a long way towards helping it along. The funny part is that they seemed to be accidentally doing things which would have fixed the situation, providing journal entries for the main character's commentary and having clever instances where the woman I mentioned was barely silhouetted in the distance, which was more in keeping with the budget they seemed to be on. Additionally, there's a character who is basically running around in gym clothes, and while she's effective whenever she has some distance from the main character, they kept doing close-ups of her and the model is unimpressive to say the least. The worst is when you get his backstory via snippets of an interview and he talks about his dead wife the same way someone would debate philosophy with a colleague. For the most part he does the job, but whenever he's called on to be emotional he makes Commander Shepard look like Othello. First of all, throughout the game the main character has a voice actor droning his running narration. However, the game suffers rather badly from reaching beyond its budget. The sound design, while hardly perfect, creates wonderfully tense and gripping moments, to the point that at one moment I actually wound up with chills down my spine for around twenty minutes straight. The first time I used the advanced jetpack mechanic I felt real exhilaration and the native life is simple, but elegantly intimidating at moments. The landscapes are truly impressive and the architecture is interesting, if far from complex. The world and the situation that the main character finds himself in is fascinating and for quite some time I felt myself being driven forward. First, let's get the praise out of the way. However, the further the game goes, the more pretentious it becomes, and previous cracks start to become great chasms. And, at first it seems to be doing that job admirably with beautiful landscapes and an interesting movement mechanic as well as a wonderful atmosphere (pun not intended). Port and Company: PC54 and PC61 are 100% cotton ( size chart), PC55 is a 50/50 blend.Essentially, this is a game attempting to be something to the effect of Dear Esther with a sci-fi bend, exploring this planet and learning of Essentially, this is a game attempting to be something to the effect of Dear Esther with a sci-fi bend, exploring this planet and learning of the events that lead to it becoming a barren wasteland. ![]() Sizes 4X-6X are printed on the following shirts (as noted on individual product pages): American Apparel BB301 (50/50 polycotton blend)įangamer's larger unisex sizes must be printed on different garments due to product availability. ![]()
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